

It’s an inexpensive blaster, sure (I found it at Five Below). I’m okay destroying a $3.25 blaster for science. The end cap can in theory be pushed sideways to release the plunger. He chronos and tests it out the nerf blaster. Even so, newer releases like the Infantry Pack are a strange. Now with proper grips, the Alpha Strike blasters are much more usable. In terms of construction, it’s a body, cushioning spring, plunger, and end cap. Robert-Andre reviews and unboxes the new nerf alpha strike CS-10. The Alpha Strike line had a rough start the first blasters on shelves were budget blasters in every sense, to the point that the skeletonized shells bit into users’ hands. And while I’ve been able to get velocities above 70fps (and averaging 65), that’s largely going to vary from user to user. It can be done, of course, but it’s a challenge. You’re trying to aim, but at the same time you’re pushing part of the blaster upward. This, of course, produces problems for the task of targeting anything at all. Think of it like the dart equivalent of firing a Demolisher rocket from one of the various missile launchers. Your dominant hand holds the blaster, and the off hand pushes the plunger rod up at a rapid pace (doing it softly won’t fire). The Uppercut is named for a rather obvious reason to fire, you’re essentially doing that action. But when you can simply buy a Jolt or equivalent blaster for a similar price, and have both a trigger and nothing throwing off your aim…this seems odd at best, unnecessary at most. Could it be fun for some kids? I imagine so. It’s a Jolt without a trigger you simply slam the plunger rod with your off hand to fire.

Little kids will still be okay with it, but I don’t see the Infantry Pack as the best use of money, even if you’re getting four blasters out of the deal.Is there a reason for this thing to exist? Alpha Strike is supposed to provide basic, inexpensive blasters, but this takes the idea to a new extreme. However, $15 seems a bit of a waste when the largest blaster in the pack is the least useful. Improved grips go a long way in the comfort department. The Alpha Strike line remains viable as an inexpensive way to give kids some fun. 68fps is a decent average velocity, but it’s still an overall lackluster blaster. In addition, the handle, while itself being comfortable, is attached to a trigger guard and thumbhole stock that are far too cramped, even for small hands. It just happens to have slots for holding 15 darts for reloading! However, reloading is a chore and takes longer than it should, due to the need to insert darts from the side. For all the plastic on it, the Vanguard is still a single-shot blaster.

It is, by far, the most useful of the blasters in the set.įinally, we have the newest blaster of the bunch, the Vanguard LR-1. Performance is similar to last time, starting at 72fps with the first barrel (62fps with the last). It also has the black grip covering, making it much better to use. It does, however, have a nice new look with a fake scope on top.

If you’re already familiar with the Fang QS-4, then it’s not truly new. We don’t expect insane performance, after all! Being a tiny blaster, there’s only so much you can do in the comfort department. They average 55fps, and are as useful as you’d expect, being pocket blasters. They’re essentially the same as before: easy to manufacture Jolts. It’ll still be fun for little kids, but anyone older will be disappointed.Īs expected, an Alpha Strike pack wouldn’t be complete without some Stingers. They are in two pieces so that you can blast them apart but they barely stay together to stand. The smaller blasters work best, and the single large blaster with the most plastic is the weak point. The Nerf gun works great, but the bottle gimmick isnt worth it. Even so, newer releases like the Infantry Pack are a strange mix. The Alpha Strike line had a rough start the first blasters on shelves were budget blasters in every sense, to the point that the skeletonized shells bit into users’ hands.
