

Ps vita retroarch gba choppy sound download#
This release introduces an updater that can check for and automatically download and set up new versions for the user.
Ps vita retroarch gba choppy sound update#
Many major emulators these days are getting auto-updaters, especially the ones that update frequently. One of the more commonly requested features for mGBA is to have an auto-updater. There’s plenty more planned for the future, but I had to cut a release sooner or later, so that’s it until 0.11. That said…it’s also a big part of why 0.10 is so late. Only textual and network interaction are supported in the initial release.Īlthough this feature was originally looking like it was going to get pushed back to 0.11, I got in enough early work on it that I decided to make a push to complete it for 0.10. There’s also automatically generated API documentation located on its own page.Īs of this release there is no way to display any sort of graphical information in-emulator yet: no overlays, no separate windows, nothing. There are also a handful of example scripts that are included with mGBA. None of these do much of anything without any script loaded, but after running a script they can be used to display information to the user. The output log, which is shared between all scripts, is shown on the bottom pane. You can change which text buffer you’re currently viewing simply by clicking on its name in the list. The left pane is a list of text buffers that have been created by scripts, and the contents of those buffers are displayed on the top pane. Until you load a script, none of these panes will actually do anything, though you can enter Lua directly into the text entry field and run it. To access scripting, click on the Scripting… option under tools.īy default, there’s not much to look at it’s just a window with three empty panes and a text entry field at the bottom. What about feeding text into an automated translation utility to get a comically bad auto-translation to compare against the comically bad official, in-house translation?Īnd how about keeping track of the RNG state so you can develop RNG manipulation tricks for speedruns?Īll of these ideas, and more, have been implemented in various other emulators with Lua scripting before, and now with Lua scripting in mGBA it’ll be possible to start writing similar scripts for mGBA.

The biggest feature in this release is preliminary support for Lua scripting.įor those of you who are familiar with what scripting brings to emulation, please be aware that there are a lot of features still forthcoming.Īs such, what is possible to do with scripting is currently somewhat limited.įor those of you who aren’t, here are some quick ideas.Įver wanted to keep track of which Pokémon are in your party, their stats, and more, with an external tracker that auto-updates as you play the game? Without further ado, let’s get to the feature list, as this first one is big.

Note also that mGBA is written primarily by a single developer, so at times progress can stagnate after all, mGBA has a bus factor of one.įortunately, the extra-long wait is over, and mGBA 0.10.0 is here now! Maybe we spent a bit too long on the polish, though, since this release was intended to be released months ago. It’s been 10 months since the last minor release, and over a year and a half since the last major release, but progress definitely has not stopped in the meantime.Īlthough a lot of the changes in this version are under the hood, cleaning up a lot of older code, paying down technical debt and fixing bugs, there are still some major new features in this release.
